AI Insights · Timothy · January 2022
Top 5 Geolocation Games on iOS in Italy - Q4 2021
In Q4 2021, geolocation games on iOS in Italy saw varying trends in weekly downloads, revenue, and active users, with notable performances from Pokémon GO and The Walking Dead: Our World.
During the fourth quarter of 2021, geolocation games on iOS in Italy exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here is a detailed look at the top 5 geolocation games for the period:
Pokémon GO
Released by Niantic, Inc., Pokémon GO demonstrated strong revenue performance throughout Q4. Weekly revenue peaked at around $36K in late November. However, weekly downloads fluctuated, reaching their highest at 6.2K in late October. The number of active users saw a downward trend, starting at approximately 318K in late September and ending at around 186K by the end of December.
Jurassic World Alive
Jurassic World Alive from Jam City, Inc. had a relatively stable performance in terms of active users, maintaining around 2K users weekly. Revenue experienced minor fluctuations, with a peak of nearly $1K in late December. Weekly downloads saw a gradual increase, from 130 in late September to 208 by the end of December.
Tamadog - Puppy Pet Dog Games
Tamadog - Puppy Pet Dog Games by Akita Limited Liability Company showed a notable peak in weekly downloads in late October, reaching 953. Revenue was relatively stable, with minor ups and downs, peaking at $426 in early November. Active users peaked at around 1K in late October but then declined to about 334 by the end of December.
COIN: Always Be Earning
COIN: Always Be Earning by Xy Labs, Inc. saw its highest weekly revenue of $518 in mid-December. Downloads remained relatively low, peaking at 129 in late November. Active users increased from approximately 198 in late September to a peak of 303 in late November, ending the quarter at around 223.
The Walking Dead: Our World
Next Games' The Walking Dead: Our World had a significant spike in weekly downloads in early December, reaching 465. Revenue peaked at $254 in early October. Active users saw a remarkable increase, starting at around 586 in late September and ending the quarter at approximately 1.4K.
For more detailed insights and data, visit Sensor Tower.